Battlefield bad company 2 campaign length11/29/2023 ![]() One of the knocks Bad Company took on it's first release, was the overall lackluster multi-player and it's pretty evident that Dice put a thick coating of polish on it for the sequel. If you've played Battlefield games before, you're going to be fairly familiar with this environment. ![]() Where the value part of the equation comes in, is the multi-player. If something isn't working, pick up a couple of different weapon types, and try again! Having the supply crates, which allow you to change your primary and secondary weapons to anything you've collected, make for a less frustrating time of changing tactics or game play style on a certain encounter. I'm all for making games tight on ammunition when there's a good reason for it, but if I want to empty my 8 RPGs into the house by the water, it shouldn't make the next 8 levels hard to get through! Being able to move through an enemy encounter in so many different ways ( around houses, over houses or even through them! ) means the tools you need might be different at every turn. The weapon collecting, and allocation of ammo boxes, and supply crates was something I found a little refreshing. Haggard being schooled on his current location ( South America, not South Africa ) had me laughing so hard I had to pause the game. If you're the type that investigates every little corner, then you're going to catch these for sure, but players who like to b-line it through games are definitely going to miss out on these gems, and mark my words. Now while I can appreciate this, it makes one of the best aspects of the game, the humour, camaraderie and fluid "real world chatter" that this squad indulges in, very easy to miss, which is a real shame. It's pretty evident to me that Dice made these moments for a number of reasons firstly, you can explore the area looking for new weapons you haven't collected yet, or com-units that need to be taken down ( read: collection achievements ) and secondly, trying to highlight so of the humour as it's easy to miss when you have a stationary machine gun unloading on you or the building you're hiding in. Once you move forward they'll follow your lead, or occasionally just warp in front of you to take up positions in the next "scene". There's a lot of funny banter between the characters, again similar to the first game, however some of it is relegated to these odd stationary moments after a fight sequence where you're all standing around and you can sit there and listen. In fact I did most of my destruction once an area was cleared and my squad mates were just standing there looking at each other waiting for me to move. They refined a few of the mechanics that were good, but not great in the first game, for example building demolition, but didn't really give you enough instances to make use of it. I really enjoyed my run through the campaign, however I was a little disappointed to see that at the end of the day, it's really just more of the same. If you played the first Bad Company, then you pretty much know what to expect here, which isn't a horrible thing. The campaign once again puts you in the shoes of Preston Marlowe in "Bad Company" and makes it's way through a solid 8 - 10 hour run in search of the origins of a secret weapon being developed to be used on the United States. Haggard, Sweetwater, Marlow and the Sarge are back! Dice & EA's Battlefield: Bad Company 2 brings you more of the same, tweaks it, refines it, and then injects the multi-player with some much needed fixes to make an all around solid and enjoyable military shooter, with a few bumps in the road that makes things slightly bumpy.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |